include("object") override("control", "onChange") include("statuscontrol") func Init() var (id) id = Progress_ stack &= block.select(BLK_BODY) fvar(pbsStyle) pbsStyle = 0 if(isndef(Smooth)) pbsStyle += 1 end if(isndef(Vertical)) pbsStyle += 4 end println('Set ', id, ' = ', get_parent(), '.CreateProgressBar(', Left, ', ', Top, ', ', Width, ', ', Height, ', Clng(', pbsStyle, '))') println('WScript.ConnectObject ', id, ', "', id, '_"') // Common methods and properties Object_Init(id) Control_Init(id) StatusControl_Init(id) // Local methods and properties println('') block.select(_arr.pop(stack)) end func doSmooth(_data) println(id, '.Smooth = ', (_data='') ? 'False' : _data) end func doVertical(_data) println(id, '.Vertical = ', (_data='') ? 'False' : _data) end func vSmooth() return(id + '.Smooth') end func vVertical() return(id + '.Vertical') end