Make(qt) Add(EntryPoint,3233565,224,42) { Left=28 Top=152 Width=800 Height=600 Caption="test" } Add(GL_Container,5757669,280,77) { } BEGIN_SDK Pos(1,0) Add(GL_ContainerEditor,9302069,20,56) { EventCount=#5:onEnd| Width=1588 Height=641 } Add(GLWidget,3573953,34,140) { Left=1 Top=1 Width=800 Height=600 MouseTracking=0 Viewport=1 Point(onMouseMoveEvent) Point(onKeyPressEvent) Point(onKeyReleaseEvent) link(onPaintGL,11479735:doMatrix,[]) link(onInitializeGL,4861221:doClearColor,[(73,153)(73,195)]) link(onMouseMoveEvent,16092628:doMouseMove,[(106,167)(106,153)]) link(onKeyPressEvent,3077500:doCompare,[(78,174)(78,272)]) link(onKeyReleaseEvent,16092628:doKeyRelease,[(106,181)(106,167)]) } Add(GL_ClearColor,4861221,90,189) { link(onClearColor,13565920:doOption,[]) } Add(GL_Clear,14861018,174,77) { StencilBuffer=1 link(onClear,16142585:doDraw,[]) } Add(Timer,2308578,34,84) { Interval=33 link(onTimer,3573953:doUpdateGL,[(78,90)(78,118)(22,118)(22,146)]) } Add(GL_Options,13565920,146,189) { Flag=6 link(onOption,3052726:doOption,[]) } Add(GL_Options,3052726,202,189) { Flag=2 link(onOption,11995655:doOption,[]) } Add(GL_Options,11995655,258,189) { link(onOption,1693559:doEnabled,[]) } Add(GL_Light,1693559,307,189) { link(onEnabled,14904716:doInit,[]) } Add(For,8777339,258,140) { End=10 Start=1 link(onEvent,742264:doFor,[]) link(onStop,7009346:doOption,[(298,153)(298,244)]) } Add(For,742264,307,140) { End=10 Start=1 link(onEvent,2707757:doFor,[]) } Add(For,2707757,363,140) { End=10 Start=1 link(onEvent,276063:doMatrix,[]) } Add(GL_GluTools,14904716,356,189) { Texture=0 link(onInit,14129126:doBeginList,[]) } Add(GL_Sphere,5001008,461,189) { Radius=0.1 Slices=10 Stacks=10 link(onDraw,14042703:doEndList,[]) } Add(GL_Translate,5726452,475,140) { link(onTranslate,9191967:doCallList,[]) link(X,8912041:Result,[]) link(Y,1871489:Result,[(488,132)(530,132)]) link(Z,10800401:Result,[(495,132)(586,132)]) } Add(GL_MatrixTools,276063,419,140) { link(onMatrix,5726452:doTranslate,[]) } Add(GL_MatrixTools,9183320,580,140) { Mode=1 } Add(Math,8912041,475,91) { OpType=3 Op2=4 link(Op1,8777339:Position,[(481,82)(296,82)(296,184)(264,184)]) } Add(Math,1871489,524,91) { OpType=3 Op2=4 link(Op1,742264:Position,[(530,79)(409,79)(409,187)(313,187)]) } Add(Math,10800401,580,91) { OpType=3 Op2=4 link(Op1,2707757:Position,[(586,63)(404,63)(404,180)(369,180)]) } Add(GL_BeginList,14129126,405,189) { Index=100 link(onBeginList,5001008:doDraw,[]) } Add(GL_EndList,14042703,517,189) { link(onEndList,14143801:doOption,[]) } Add(GL_CallList,9191967,531,140) { Index=100 link(onCallList,9183320:doMatrix,[]) } Add(GL_MatrixTools,11479735,90,140) { link(onMatrix,16092628:doFly,[]) } Add(GL_MatrixTools,11835674,202,119) { Mode=1 } Add(GL_Vertex3D,509126,650,357) { X=-4 Y=-20 Z=-4 link(onVertex,6698932:doTexCoord,[]) } Add(GL_Vertex3D,12041622,755,357) { X=-4 Y=-20 Z=4 link(onVertex,9179488:doTexCoord,[]) } Add(GL_Vertex3D,9705718,867,357) { X=-4 Y=20 Z=-4 link(onVertex,11318688:doTexCoord,[]) } Add(GL_Vertex3D,4697722,979,357) { X=-4 Y=20 Z=4 link(onVertex,2805546:doEnd,[]) } Add(GL_Axis,16142585,230,77) { link(onDraw,8777339:doFor,[(274,83)(274,115)(246,115)(246,146)]) } Add(GL_Texture,14155975,678,189) { link(onBind,10791591:doBind,[]) link(Pixmap,15675160:Pixmap,[]) } Add(GL_VertexTexture,15081307,594,357) { link(onTexCoord,509126:doVertex,[]) } Add(GL_Options,15701184,622,189) { Flag=10 link(onOption,14155975:doBind,[]) } Add(GL_VertexTexture,6698932,706,357) { S=4 link(onTexCoord,12041622:doVertex,[]) } Add(GL_VertexTexture,9179488,811,357) { T=20 link(onTexCoord,9705718:doVertex,[]) } Add(GL_VertexTexture,11318688,923,357) { S=4 T=20 link(onTexCoord,4697722:doVertex,[]) } Add(Pixmap,15675160,685,140) { FileName="IMAGE1.JPG" AutoLoad=0 } Add(GL_BeginList,7043988,384,357) { Index=102 link(onBeginList,7790931:doBind,[]) } Add(GL_CallList,8004951,356,238) { Index=102 link(onCallList,6027438:doOption,[]) } Add(GL_Begin,2963526,482,357) { BlockType=8 link(onBegin,15706503:doNormal,[]) } Add(GL_End,2805546,1035,357) { link(onEnd,8913601:doBind,[(1079,363)(1079,387)(421,387)(421,412)]) } Add(GL_BindTexture,7790931,433,357) { link(onBind,2963526:doBegin,[]) link(TexID,15037715:Var1,[(439,338)]) } Add(GL_Texture,10791591,727,189) { link(onBind,6854105:doBind,[]) link(Pixmap,1888732:Pixmap,[]) } Add(Pixmap,1888732,734,140) { FileName="Floor05.jpg" AutoLoad=0 } Add(GL_Vertex3D,2228428,650,546) { X=-4 Y=-20 Z=-4 link(onVertex,14378779:doTexCoord,[]) } Add(GL_Vertex3D,14127600,755,546) { X=4 Y=-20 Z=-4 link(onVertex,9490668:doTexCoord,[]) } Add(GL_Vertex3D,14776296,867,546) { X=-4 Y=20 Z=-4 link(onVertex,5947412:doTexCoord,[]) } Add(GL_Vertex3D,808723,979,546) { X=4 Y=20 Z=-4 link(onVertex,15432990:doEnd,[]) } Add(GL_VertexTexture,9496971,594,546) { link(onTexCoord,2228428:doVertex,[]) } Add(GL_VertexTexture,14378779,706,546) { S=4 link(onTexCoord,14127600:doVertex,[]) } Add(GL_VertexTexture,9490668,811,546) { T=20 link(onTexCoord,14776296:doVertex,[]) } Add(GL_VertexTexture,5947412,923,546) { S=4 T=20 link(onTexCoord,808723:doVertex,[]) } Add(GL_Begin,11080258,482,546) { BlockType=8 link(onBegin,11776077:doNormal,[]) } Add(GL_End,15432990,1035,546) { link(onEnd,2425175:doBegin,[(1079,552)(1079,576)(470,576)(470,601)]) } Add(GL_BindTexture,12022573,433,546) { link(onBind,11080258:doBegin,[]) link(TexID,10791591:TexID,[(439,534)(733,534)]) } Add(GL_Normal,11776077,538,546) { Z=1 link(onNormal,9496971:doTexCoord,[]) } Add(GL_Normal,15706503,538,357) { X=1 link(onNormal,15081307:doTexCoord,[]) } Add(GL_Vertex3D,5814889,650,406) { X=4 Y=-20 Z=-4 link(onVertex,4904020:doTexCoord,[]) } Add(GL_Vertex3D,5562985,755,406) { X=4 Y=-20 Z=4 link(onVertex,15235217:doTexCoord,[]) } Add(GL_Vertex3D,10755145,867,406) { X=4 Y=20 Z=-4 link(onVertex,16761336:doTexCoord,[]) } Add(GL_Vertex3D,16123681,979,406) { X=4 Y=20 Z=4 link(onVertex,5288762:doEnd,[]) } Add(GL_VertexTexture,15490204,594,406) { link(onTexCoord,5814889:doVertex,[]) } Add(GL_VertexTexture,4904020,706,406) { S=4 link(onTexCoord,5562985:doVertex,[]) } Add(GL_VertexTexture,15235217,811,406) { T=20 link(onTexCoord,10755145:doVertex,[]) } Add(GL_VertexTexture,16761336,923,406) { S=4 T=20 link(onTexCoord,16123681:doVertex,[]) } Add(GL_Begin,9332224,482,406) { BlockType=8 link(onBegin,12526425:doNormal,[]) } Add(GL_End,5288762,1035,406) { link(onEnd,3733828:doBind,[(1079,412)(1079,436)(421,436)(421,461)]) } Add(GL_BindTexture,8913601,433,406) { link(onBind,9332224:doBegin,[]) link(TexID,15037715:Var2,[(439,399)(453,399)]) } Add(GL_Normal,12526425,538,406) { X=-1 link(onNormal,15490204:doTexCoord,[]) } Add(GetDataEx,15037715,440,329) { Angle=1 link(Data,14155975:TexID,[(684,338)]) } Add(GL_FlyHandler,16092628,146,140) { KeySensitive=0.05 MouseSensitive=0.2 Point(CameraX) Point(CameraY) Point(CameraZ) link(onFly,1224445:doEvent1,[(190,146)(190,114)(113,114)(113,83)]) } Add(GL_Options,7009346,307,238) { Mode=1 link(onOption,8004951:doCallList,[]) } Add(GL_Options,6027438,405,238) { link(onOption,13649306:doEvent1,[]) } Add(GL_Texture,6854105,776,189) { link(onBind,5255207:doEvent1,[]) link(Pixmap,6671270:Pixmap,[]) } Add(Pixmap,6671270,783,140) { FileName="QLT_GRAY.GIF" AutoLoad=0 } Add(GL_Vertex3D,13175501,650,455) { X=-4 Y=20 Z=-4 link(onVertex,12092615:doTexCoord,[]) } Add(GL_Vertex3D,15323461,755,455) { X=-4 Y=20 Z=4 link(onVertex,11413207:doTexCoord,[]) } Add(GL_Vertex3D,10827549,867,455) { X=4 Y=20 Z=-4 link(onVertex,3569021:doTexCoord,[]) } Add(GL_Vertex3D,12312554,979,455) { X=4 Y=20 Z=4 link(onVertex,9468678:doEnd,[]) } Add(GL_VertexTexture,6936017,594,455) { link(onTexCoord,13175501:doVertex,[]) } Add(GL_VertexTexture,12092615,706,455) { S=8 link(onTexCoord,15323461:doVertex,[]) } Add(GL_VertexTexture,11413207,811,455) { T=8 link(onTexCoord,10827549:doVertex,[]) } Add(GL_VertexTexture,3569021,923,455) { S=8 T=8 link(onTexCoord,12312554:doVertex,[]) } Add(GL_Begin,15205473,482,455) { BlockType=8 link(onBegin,11559308:doNormal,[]) } Add(GL_End,9468678,1035,455) { link(onEnd,9520625:doBegin,[(1079,461)(1079,482)(470,482)(470,503)]) } Add(GL_BindTexture,3733828,433,455) { link(onBind,15205473:doBegin,[]) link(TexID,6854105:TexID,[(439,445)(782,445)]) } Add(GL_Normal,11559308,538,455) { Y=1 link(onNormal,6936017:doTexCoord,[]) } Add(GL_EndList,15544262,1091,595) { } Add(GL_Vertex3D,11270204,650,595) { X=-4 Y=-20 Z=4 link(onVertex,8972840:doTexCoord,[]) } Add(GL_Vertex3D,5869693,755,595) { X=4 Y=-20 Z=4 link(onVertex,11596046:doTexCoord,[]) } Add(GL_Vertex3D,13746056,867,595) { X=-4 Y=20 Z=4 link(onVertex,6141215:doTexCoord,[]) } Add(GL_Vertex3D,6866833,979,595) { X=4 Y=20 Z=4 link(onVertex,26084:doEnd,[]) } Add(GL_VertexTexture,1036257,594,595) { link(onTexCoord,11270204:doVertex,[]) } Add(GL_VertexTexture,8972840,706,595) { S=4 link(onTexCoord,5869693:doVertex,[]) } Add(GL_VertexTexture,11596046,811,595) { T=20 link(onTexCoord,13746056:doVertex,[]) } Add(GL_VertexTexture,6141215,923,595) { S=4 T=20 link(onTexCoord,6866833:doVertex,[]) } Add(GL_Begin,2425175,482,595) { BlockType=8 link(onBegin,8317020:doNormal,[]) } Add(GL_End,26084,1035,595) { link(onEnd,15544262:doEndList,[]) } Add(GL_Normal,8317020,538,595) { Z=-1 link(onNormal,1036257:doTexCoord,[]) } Add(GL_Vertex3D,8383545,650,497) { X=-4 Y=-20 Z=-4 link(onVertex,2423040:doTexCoord,[]) } Add(GL_Vertex3D,13783485,755,497) { X=-4 Y=-20 Z=4 link(onVertex,4435157:doTexCoord,[]) } Add(GL_Vertex3D,15972440,867,497) { X=4 Y=-20 Z=-4 link(onVertex,15325140:doTexCoord,[]) } Add(GL_Vertex3D,8642676,979,497) { X=4 Y=-20 Z=4 link(onVertex,15724600:doEnd,[]) } Add(GL_VertexTexture,11058275,594,497) { link(onTexCoord,8383545:doVertex,[]) } Add(GL_VertexTexture,2423040,706,497) { S=8 link(onTexCoord,13783485:doVertex,[]) } Add(GL_VertexTexture,4435157,811,497) { T=8 link(onTexCoord,15972440:doVertex,[]) } Add(GL_VertexTexture,15325140,923,497) { S=8 T=8 link(onTexCoord,8642676:doVertex,[]) } Add(GL_Begin,9520625,482,497) { BlockType=8 link(onBegin,13739548:doNormal,[]) } Add(GL_End,15724600,1035,497) { link(onEnd,12022573:doBind,[(1079,503)(1079,527)(421,527)(421,552)]) } Add(GL_Normal,13739548,538,497) { Y=-1 link(onNormal,11058275:doTexCoord,[]) } Add(Hub,5255207,839,189) { OutCount=3 link(onEvent1,1253696:doBeginList,[]) link(onEvent2,7043988:doBeginList,[(883,202)(883,282)(372,282)(372,363)]) link(onEvent3,6309405:doPointSizes,[(879,209)(879,244)]) } Add(GL_BeginList,1253696,888,189) { Index=103 link(onBeginList,5879:doColor,[]) } Add(For,14852401,965,77) { End=20 Start=-18 Step=4 link(onEvent,844399:doData,[]) link(onStop,10824539:doMatrix,[(1005,90)(1005,139)]) } Add(GL_EndList,14425689,986,238) { link(onEndList,7378317:doOption,[]) } Add(GL_Color,5879,937,189) { Red=1 Green=1 link(onColor,8701687:doMatrix,[]) } Add(GL_Options,14143801,566,189) { Flag=6 link(onOption,15701184:doOption,[]) } Add(GL_Translate,12323287,916,77) { X=-3 Y=-18 Z=-5 link(onTranslate,14852401:doFor,[]) } Add(GL_CallList,12548171,1455,77) { Index=103 link(onCallList,10012418:doMatrix,[]) } Add(GL_MatrixTools,11820293,867,77) { link(onMatrix,12323287:doTranslate,[]) } Add(GL_MatrixTools,10824539,1014,133) { Mode=1 link(onMatrix,12998154:doColor,[]) } Add(GL_Options,7378317,1035,238) { Flag=1 link(onOption,11036229:doBeginList,[]) } Add(GL_Color,12998154,1063,133) { Red=1 Green=1 Blue=1 link(onColor,12220505:doCallList,[]) } Add(Hub,1224445,125,77) { link(onEvent1,14861018:doClear,[]) link(onEvent2,11835674:doMatrix,[(162,90)(162,125)]) } Add(GL_Cylinder,6100627,1189,189) { BaseRadius=0.5 TopRadius=0.5 Height=0.05 } Add(GL_Translate,10675270,1063,77) { Y=4 link(onTranslate,11044976:doMatrix,[]) } Add(DoData,844399,1014,77) { link(onEventData,10675270:doTranslate,[]) } Add(GL_Sphere,6651534,1840,238) { Radius=0.05 Slices=6 Stacks=6 link(onDraw,9656755:doTranslate,[]) } Add(For,5786334,1147,238) { End=90 link(onEvent,5467469:doOperation,[]) link(onStop,3633824:doEndList,[(1202,251)(1202,300)]) } Add(GL_Rotate,3785375,1392,238) { Z=1 link(onRotate,13379841:doTranslate,[]) link(Angle,5467469:Result,[(1398,228)(1272,228)(1272,281)(1223,281)]) } Add(GL_BeginList,11036229,1091,238) { Index=104 link(onBeginList,5786334:doFor,[]) } Add(GL_Translate,6268410,1742,238) { X=0.2 link(onTranslate,10808679:doColor,[]) } Add(Math,5467469,1217,238) { OpType=2 Op2=10 link(onResult,3897635:doOperation,[]) } Add(Math,3897635,1280,238) { OpType=3 Op2=10 link(onResult,10737830:doMatrix,[]) link(Op1,5786334:Position,[(1286,212)(1210,212)(1210,282)(1153,282)]) } Add(GL_Color,10808679,1791,238) { Green=1 Blue=1 link(onColor,6651534:doDraw,[]) } Add(GL_Sphere,6127297,2092,238) { Radius=0.05 Slices=6 Stacks=6 link(onDraw,8838967:doMatrix,[]) } Add(GL_Color,6287003,2043,238) { Red=1 link(onColor,6127297:doDraw,[]) } Add(GL_Translate,9656755,1896,238) { X=-0.2 link(onTranslate,13757517:doRotate,[]) } Add(GL_Rotate,13757517,1945,238) { Angle=180 Z=1 link(onRotate,14467333:doTranslate,[]) } Add(GL_Translate,14467333,1994,238) { X=0.2 link(onTranslate,6287003:doColor,[]) } Add(GL_Begin,8163325,1539,238) { BlockType=1 link(onBegin,399441:doVertex,[]) } Add(GL_End,14958170,1686,238) { link(onEnd,6268410:doTranslate,[]) } Add(GL_Vertex3D,399441,1588,238) { X=0.2 link(onVertex,3351769:doVertex,[]) } Add(GL_Vertex3D,3351769,1637,238) { X=-0.2 link(onVertex,14958170:doEnd,[]) } Add(GL_Translate,13379841,1441,238) { link(onTranslate,5777758:doColor,[]) link(Z,3897635:Result,[(1461,226)(1373,226)(1373,282)(1286,282)]) } Add(GL_Color,5777758,1490,238) { Red=1 Green=1 link(onColor,8163325:doBegin,[]) } Add(GL_EndList,3633824,1217,294) { } Add(GL_MatrixTools,10737830,1336,238) { link(onMatrix,3785375:doRotate,[]) } Add(GL_MatrixTools,8838967,2148,238) { Mode=1 } Add(GL_CallList,4805539,1259,77) { Index=104 link(onCallList,1734101:doMatrix,[]) } Add(GL_MatrixTools,11044976,1112,77) { link(onMatrix,4264064:doOperation,[]) } Add(Math,4264064,1161,77) { Op2=1 link(onResult,7252629:doRotate,[]) link(Op1,4264064:Result,[(1167,65)(1155,65)(1155,121)(1167,121)]) } Add(GL_Rotate,7252629,1210,77) { Z=1 link(onRotate,4805539:doCallList,[]) } Add(GL_MatrixTools,1734101,1308,77) { Mode=1 link(onMatrix,15872238:doMatrix,[]) } Add(GL_Translate,9022009,1140,189) { Z=1 link(onTranslate,6100627:doDraw,[]) } Add(DoData,4025567,1091,189) { link(onEventData,9022009:doTranslate,[]) } Add(For,5487007,1042,189) { End=10 link(onEvent,4025567:doData,[]) link(onStop,14818707:doMatrix,[(1084,202)(1084,227)(925,227)(925,244)]) } Add(GL_MatrixTools,8701687,986,189) { link(onMatrix,5487007:doFor,[]) } Add(GL_MatrixTools,14818707,937,238) { Mode=1 link(onMatrix,14425689:doEndList,[]) } Add(Math,2015759,755,77) { Op2=0.05 link(onResult,7935282:doEvent1,[]) link(Op1,5187830:Var2,[]) } Add(Memory,8882624,755,21) { Default=Real(0) } Add(Hub,8311324,706,77) { link(onEvent1,2015759:doOperation,[]) } Add(Hub,7935282,811,77) { link(onEvent1,11820293:doMatrix,[]) link(onEvent2,13432757:doCompare,[(855,90)(855,139)]) } Add(If_else,13432757,867,133) { Type=4 Op2=Integer(1) link(onTrue,1676199:doData,[]) link(onFalse,15967279:doWork3,[(906,146)]) link(Op1,2015759:Result,[(873,119)(761,119)]) } Add(DoData,1676199,916,133) { Data=Real(0) link(onEventData,15967279:doWork2,[(960,139)(960,125)]) } Add(HubEx,15967279,902,112) { Angle=2 link(onEvent,8882624:doValue,[(701,125)(701,27)]) } Add(GL_Translate,9239170,1406,77) { link(onTranslate,12548171:doCallList,[]) link(Z,5187830:Var3,[(1426,65)]) } Add(GetDataEx,5187830,748,56) { link(Data,8882624:Value,[]) } Add(GL_MatrixTools,15872238,1357,77) { link(onMatrix,9239170:doTranslate,[]) } Add(GL_MatrixTools,10012418,1504,77) { Mode=1 } Add(GL_CallList,12220505,1112,133) { Index=105 } Add(If_else,3077500,90,266) { Type=5 Op2=Integer(32) link(onTrue,16092628:doKeyPress,[(134,272)(134,160)]) link(onFalse,9874634:doAdd,[(138,279)(138,314)]) } Add(ArrayAdd,9874634,153,308) { link(onAdd,5658855:doAdd,[]) link(Array,10442922:Var2,[]) link(Value,16092628:CameraX,[(166,240)(152,240)]) } Add(RealArray,16355686,153,252) { Numbers=[] } Add(ArrayAdd,5658855,202,308) { link(onAdd,6261646:doAdd,[]) link(Array,10856243:Var2,[]) link(Value,16092628:CameraY,[(215,240)(159,240)]) } Add(RealArray,5504655,202,252) { Numbers=[] } Add(ArrayAdd,6261646,251,308) { link(Array,5728543:Var2,[]) link(Value,16092628:CameraZ,[(264,240)(166,240)]) } Add(RealArray,4894732,251,252) { Numbers=[] } Add(ArrayEnum,2767143,188,427) { Point(Index) link(onEnum,14544241:doVertex,[]) link(onEndEnum,8416150:doEnd,[(228,440)(228,482)]) link(Array,3225943:Var2,[]) } Add(GL_Begin,4229731,139,427) { link(onBegin,2767143:doEnum,[]) } Add(GL_End,8416150,237,476) { link(onEnd,7751069:doOption,[]) } Add(GetDataEx,10442922,146,287) { link(Data,16355686:Array,[]) } Add(GL_Vertex3D,14544241,237,427) { link(Y,15345222:Item,[]) link(Z,4372569:Result,[(257,415)(275,415)(275,471)(292,471)]) } Add(ArrayRead,15345222,244,371) { link(Array,10219535:Var2,[]) link(Index,6445086:Var2,[]) } Add(GetDataEx,10856243,195,287) { link(Data,5504655:Array,[]) } Add(ArrayRead,14431146,286,371) { link(Array,502891:Var2,[]) link(Index,6445086:Var3,[(299,359)]) } Add(GetDataEx,5728543,244,287) { link(Data,4894732:Array,[]) } Add(GetDataEx,6445086,244,350) { Angle=3 link(Data,2767143:Index,[(177,359)(177,471)(201,471)]) } Add(Hub,13649306,454,238) { link(onEvent1,8311324:doEvent1,[(596,244)(596,83)]) link(onEvent2,9593998:doOption,[(498,251)(498,342)(34,342)(34,433)]) } Add(GL_Options,7751069,286,476) { link(onOption,8493127:doColor,[(330,482)(330,552)(134,552)(134,622)]) } Add(GL_Options,9593998,41,427) { link(onOption,8595895:doColor,[]) } Add(GL_Color,8595895,90,427) { Red=1 Green=1 link(onColor,4229731:doBegin,[]) } Add(Math,4372569,286,427) { Op2=0.5 link(Op1,14431146:Item,[]) } Add(GL_PointSizes,6309405,888,238) { Size=6 } Add(GL_Text3D,3691767,342,616) { link(X,1529011:Var3,[(355,604)]) link(Y,12171713:Var3,[(362,590)]) link(Z,13349475:Result,[]) } Add(StringBuilder,1505628,293,616) { Mask="(%x%:%y%:%z%)" Args=#17:Mask=Маска строки|1:x|1:y|1:z| link(onBuild,3691767:doRender,[]) link(x,1529011:Var2,[]) link(y,12171713:Var2,[]) link(z,12697483:Var1,[(320,565)]) } Add(GetDataEx,1529011,293,595) { Angle=3 link(Data,16559035:Item,[(190,604)(190,662)(208,662)]) } Add(GetDataEx,12171713,300,581) { link(Data,11161771:Item,[]) } Add(ArrayEnum,16559035,202,616) { Point(Index) link(onEnum,1505628:doBuild,[]) link(Array,3225943:Var3,[(208,408)]) } Add(GetDataEx,3225943,181,399) { link(Data,10442922:Var3,[(194,296)]) } Add(ArrayRead,11161771,307,525) { link(Array,10219535:Var3,[(313,345)]) link(Index,2810683:Var2,[]) } Add(ArrayRead,5404064,349,525) { link(Array,502891:Var3,[(355,331)]) link(Index,2810683:Var3,[(362,513)]) } Add(GetDataEx,10219535,237,336) { link(Data,10856243:Var3,[(250,296)]) } Add(GetDataEx,502891,279,322) { link(Data,5728543:Var3,[(292,296)]) } Add(GetDataEx,2810683,307,504) { Angle=3 link(Data,16559035:Index,[(242,513)(242,661)(215,661)]) } Add(Math,13349475,363,574) { Op2=0.55 link(Op1,12697483:Var3,[(369,565)]) } Add(GetDataEx,12697483,342,556) { link(Data,5404064:Item,[]) } Add(GL_Color,8493127,146,616) { Red=1 Green=1 Blue=1 link(onColor,16559035:doEnum,[]) } END_SDK