[About] Version=1.0 Author=Nic Mail=support@hiasm.com [Type] Class=Element Inherit=Brush Interfaces=MarshalByRefObject,Object,Brush Info=Each property of the TextureBrush class is a Brush object that uses an image to fill the interior of a shape. [Property] Name=Sets the name of the component. ARG(string)|2| Constructor=Sets the Constructor of the TextureBrush class. ARG(enum)|14|0|Constructor,Constructor2,Constructor3,Constructor4,Constructor5,Constructor6,Constructor7,Constructor8 Image=Sets the Image object with which this TextureBrush object fills interiors. ARG(Image)|11| @Transform=Sets a copy of the Matrix object that defines a local geometric transformation for the image associated with this TextureBrush object. ARG(Matrix)|20|(empty)|Matrix @WrapMode=Sets a WrapMode enumeration that indicates the wrap mode for this TextureBrush object. ARG(WrapMode)|20|(empty)|WrapMode [Methods] *doConstructor=Initializes a new TextureBrush object that uses the specified image. ARG(Image image)|1|0 *doConstructor2=Initializes a new TextureBrush object that uses the specified image and wrap mode. ARG(Image image, WrapMode wrapMode)|1|0 *doConstructor3=Initializes a new TextureBrush object that uses the specified image and bounding rectangle. ARG(Image image, Rectangle||RectangleF dstRect)|1|0 *doConstructor4=Initializes a new TextureBrush object that uses the specified image, wrap mode, and bounding rectangle. ARG(Image image, WrapMode wrapMode, Rectangle||RectangleF dstRect)|1|0 *doConstructor5=Initializes a new TextureBrush object that uses the specified image, bounding rectangle, and image attributes. ARG(Image image, Rectangle||RectangleF dstRect, ImageAttributes imageAttr)|1|0 *doMultiplyTransform=Multiplies the Matrix object that represents the local geometric transformation of this TextureBrush object by the specified Matrix object by prepending the specified Matrix object. ARG(Matrix matrix)|1|0 *doMultiplyTransform2=Multiplies the Matrix object that represents the local geometric transformation of this TextureBrush object by the specified Matrix object in the specified order. ARG(Matrix matrix, MatrixOrder order)|1|0 *doResetTransform=Resets the Transform property of this TextureBrush object to identity. ARG()|1|0 *doRotateTransform=Rotates the local geometric transformation of this TextureBrush object by the specified amount. This method prepends the rotation to the transformation. ARG(float angle)|1|0 *doRotateTransform2=Rotates the local geometric transformation of this TextureBrush object by the specified amount in the specified order. ARG(float angle, MatrixOrder order)|1|0 *doScaleTransform=Scales the local geometric transformation of this TextureBrush object by the specified amounts. This method prepends the scaling matrix to the transformation. ARG(float sx, float sy)|1|0 *doScaleTransform2=Scales the local geometric transformation of this TextureBrush object by the specified amounts in the specified order. ARG(float sx, float sy, MatrixOrder order)|1|0 *doTranslateTransform=Translates the local geometric transformation of this TextureBrush object by the specified dimensions. This method prepends the translation to the transformation. ARG(float dx, float dy)|1|0 *doTranslateTransform2=Translates the local geometric transformation of this TextureBrush object by the specified dimensions in the specified order. ARG(float dx, float dy, MatrixOrder order)|1|0 *.Image=Returns the Image object associated with this TextureBrush object. ARG(Image)|3|0 *Clone=Creates an exact copy of this TextureBrush object. ARG(Object)|3|0 *Transform=Returns a copy of the Matrix object that defines a local geometric transformation for the image associated with this TextureBrush object. ARG(Matrix)|3|0 *WrapMode=Returns a WrapMode enumeration that indicates the wrap mode for this TextureBrush object. ARG(WrapMode)|3|0 TextureBrush=Returns the TextureBrush object. ARG(TextureBrush)|3|0 *angle=Defines the angle of rotation. ARG(float)|4|107 *dstRect=Defines a Rectangle structure that represents the bounding rectangle for this TextureBrush object. ARG(Rectangle||RectangleF)|4|0 *dx=Defines the dimension by which to translate the transformation in the x direction. ARG(float)|4|107 *dy=Defines the dimension by which to translate the transformation in the y direction. ARG(float)|4|107 *image=Defines the Image object with which this TextureBrush object fills interiors. ARG(Image)|4|0 *imageAttr=Defines an ImageAttributes object that contains additional information about the image used by this TextureBrush object. ARG(ImageAttributes)|4|0 *matrix=Defines the Matrix object by which to multiply the geometric transformation. ARG(Matrix)|4|0 *order=Defines a MatrixOrder enumeration that specifies the order in which to multiply the two matrices. ARG(MatrixOrder)|4|0 *sx=Defines the amount by which to scale the transformation in the x direction. ARG(float)|4|107 *sy=Defines the amount by which to scale the transformation in the y direction. ARG(float)|4|107 *wrapMode=Defines a WrapMode enumeration that specifies how this TextureBrush object is tiled. ARG(WrapMode)|4|0