[About] Version=1.0 Author=Nic Mail=support@hiasm.com [Type] Class=Element Info=Initializes a Bass Audio Library [Property] Device=Sets the device to use: -1 = default device; 0 = no sound; 1 = first real output device. ARG(int)|1|0 Freq=Sets output sample rate. ARG(int)|1|0 Flags=Defines a combination of flags. ARG(BASSInit)|20|(empty)|BASSInit [Methods] doBASS_Init=Initializes an output device. ARG(int device, int freq, BASSInit flags, IntPtr win)|1|0 *doBASS_Init2=Initializes an output device. ARG(int device, int freq, BASSInit flags, IntPtr win, Guid clsid)|1|0 onBASS_Init=Occurs after invoke the method doBASS_Init and returns the result. ARG(bool)|2|104 UsesMediaFoundation=Returns true if BASS leverages additional Windows Media Foundation audio codecs as installed with the OS. ARG(bool)|3|104 *clsid=Defines class identifier of the object to create, that will be used to initialize DirectSound; null = use default. ARG(Guid)|4|0 Device=Defines the device to use...0 = no sound, 1 = first real output device. ARG(int)|4|1 Freq=Defines output sample rate. ARG(int)|4|1 Flags=Defines a combination of flags. ARG(BASSInit)|4|0 Win=Defines the application's main window; Zero = the desktop window (use this for console applications). ARG(IntPtr)|4|0