func init // adds using namespace sys.add_use('System') sys.add_use('System.ComponentModel') sys.add_use('System.ComponentModel') sys.add_use('WindowsInput.Native') // adds assembly sys.add_assembly('WindowsInput', 'WindowsInput.dll') // initialize a member if(not isdef('Name')) sys.add_var(this.name, 'KeyCode') blk_init.println(this.codename, ' = ', this.KeyCode(), ';') end // initialize parser sys._se_init('Parse', 'KeyCode', 'KeyCode') end func _se_make(value) return('(VirtualKeyCode)Enum.Parse(typeof(VirtualKeyCode), ' + d('Value') + ')') end func doMembers() blk.println('foreach (object item in TypeDescriptor.GetConverter(typeof(VirtualKeyCode)).GetStandardValues()) {').inc() event('onMembers', 'item') blk.dec().println('}') end func KeyCode() return('VirtualKeyCode.' + this.props('KeyCode').value) end